Posts Tagged ‘Duke Nukem’

Just testing Bawami [rev 93]

Sunday, February 19th, 2012

I might need to fix this.

Whenever I make a change to the code, there’s usually something not quite right at first – that’s what testing is for! This time, I tried to make a big change. Of course, after making big changes, we get big bugs. =D

[Watch in HD]

Duke Nukem music on Stepper Bass Box [HD]

Saturday, April 9th, 2011

After a little playing around, I’ve found a box that makes these little motors sound much better! These are my “singing stepper motors” in their new-found box, which I’m now naming a Stepper Bass Box, since the motors can’t make high-pitched sounds. The sound is recorded by that black webcam, which has rather nice microphones.

[Watch in HD]

2 pieces of music are played. The first is “Stalker”, the music from stage 1 of “Duke Nukem 3D”, and the second is “RoboCreeping”, from stage 4 of “Duke Nukem 3D: Episode 2″.

A program of mine (which I haven’t released yet) is playing the MIDI files on my laptop and sending the note frequencies to the Arduino, which switches the stepper motors appropriately and displays the note frequencies on an LCD.

I had to edit the MIDIs a little to get them to sound better here, where only 2 notes can play at once. You can find the original MIDIs at somewhere like mirsoft.info.