Since I haven’t posted anything for a while, and since this is appropriate for the time of year, here’s a little something my bro just made after me giving him the MP3 literally only a few hours ago.
Please visit the YouTube page here to comment, instead of commenting here, since it is his video after all.
Added a “Fix DLL OCX.exe” program which should be able to fix most OCX- and DLL-related problems automatically. If it doesn’t, please remember that there’s still info on fixing problems yourself in “info.txt”.
Fixed playback freezing when step chart changed - this bug was revived when I added the ability to control the lights in realtime by pressing keys on your keyboard.
Attempted to make the actual offset between audio and events be the SAME whether you have or have not ticked the “Preserve pitch” checkbox.
All problems relating to DLLs or OCXs should now be able to be fixed by running “Fix DLL OCX” included by the download as long as your Windows directory is “c:\windows” (there was a bug in the program previously - sorry about that).
Probably the most interesting thing about this update is that there’s a new option to make the pitch be preserved when you change playback speed (so only the tempo changes). I’ve finally updated the screenshot, too, to make it look a little more interesting.
Program actually pays attention to what you set “Move mS” (for servos) to now (this is the first time I’ve been able to test servos with this program for a very long time).
COM port (serial) now really does enable and disable itself when you tell it to, and when program config is reloaded at startup (or when you tell it to load a custom config).
Greatly improved the way serial data is sent - all servo positions are sent when ALL events due to happen at the current time have happened (i.e. the positions are only sent at the “end result”, rather than all positions being sent when only each separate position changes). Also, constant unnecessary repeats of “release” positions are no longer sent.
Added volume control for music on the main playback view.
Added an option to make the pitch be preserved when you change playback speed (so only the tempo changes). =D (Note that this makes the program run in a slight amount of delay - the audio/events stay in sync, but there will be a slight delay when you tell it to play/stop (around 65 milliseconds, depending on the playback rate, with most soundcards).
Playback offset is now saved between program runs (I’m not quite sure how I was able to forget this previously).
Made it so that slightly more info can fit into the area underneath the “Chart:” drop-down box (horizontally).
This fixes the “Fix DLL OCX” program (ironically) which is included in the ZIP download, and a part of the main BMM program which is responsible for copying system files which it needs. It fixes quite serious problems (e.g. simply crashing if you try to use MIDI input). So, if you got errors when trying to use MIDI in/out or MIDI file playback (these things use different system files), this will hopefully fix it.
I made this this slowish techno remix of Komachi Onozuka’s theme on the spur of the moment, quite a few months ago now. “Electric” since it’s techno, “River” due to Komachi’s job of ferrying souls along a river… that, and the whole electricity/water thing worked out nicely, lol. I’ve been wanting to make a video for it for a long time and release it on YouTube, but since so much time had passed and I still hadn’t released it at all, I’m releasing the MP3 of it first, here, now.
It starts off sounding very electronic, but turns to techno with a few hints of rock (I guess). The ways in which I used the various melodies within Komachi’s theme is original (I didn’t base it on anything, unlike my Unlocked Girl re-make). Of course, there are some of my own fast harmonizing melodies in here too.
The duration is 2 mins, 59 secs, and the MP3’s at 320kbps.
In addition, I’ve created a new “Current Projects” section in an attempt to prove that I’m not as lazy as Komachi herself.
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